I'M GOING TO STRONGLY RECCOMEND AT LEAST A LEVEL OF 60 HERBLORE SO YOU ARE ABLE TO MAKE ALL OF THE WEAK POTIONS AND EVEN SOME OF THE STRONG ONES. There are a few basic tips that should be known before starting: Points gained from the raid are based on player contribution and actions. So in order to build a large storage unit instantly, you need 6 planks (4 for the first two storage units, then 2 for the remaining upgrade). The more points obtained, the higher the chance of obtaining unique loot. When nearing a room with lizardman shamans, one or two sets of spirit tendrils will appear, to avoid players from safespotting them away from the chamber.

Olm will start either on the west or east side of the chamber. There are four braziers surrounding the demon, and up to four unattackable icefiends (one for each player) that will try to extinguish any flames set by the team. A keystone must be grabbed from the other side to dispel the barrier leading deeper into the dungeon. The beam of light above the chest will vary for the player depending on the loot obtained: by default, the light is white; if the player obtained an item from the unique drop table, it is purple; if the player obtained a metamorphic dust, it is turquoise; if the player obtained a twisted ancestral colour kit, it is green. If possible, use high level fire spells, such as Fire Surge (especially useful when used in conjunction with a tome of fire). \------------------------------------------------------------------------------------------------------------------------------------------------/. For every 8,676 total points obtained, a 1% chance to obtain a unique loot is given. There are three floors in each raid; the final floor is always the same, housing the final boss. In a group, one member should focus on collecting the blossoms and giving it to the grubs to prevent them from turning into soldiers. Gourds automatically break upon drinking the last dose of the potion. His attacks can deal heavy damage, though there is one disadvantage for him; his attacks have a small delay before they hit, meaning that a player can run corners to avoid getting hit by most of his standard attacks. The chamber itself does have safespots against the shamans, though players will need to attack the shamans first in order to lure them. It uses AoE attacks; a small snowball and Ice Burst. When Tekton goes back to the anvil, he will repair himself, recovering a percentage of his hitpoints. "Chambers" redirects here. This will require the player to bring a minecart control scroll from Miriam and bring it to Stuliette on the mountain.

If the leader leaves by any means, the next leader will be whoever has the highest rank in the Clan Chat, with a minimum rank of recruit; if no suitable rank is found, everyone is thrown out of the instance. While this will cause flames to appear at the entrance, Vasa immediately performs his special attack upon starting the fight. The prior are dropped by other Scavenger beasts found throughout the raid. After five sets of sparks, he will resume combat, this time in an "enraged" stance (red aura), dealing significantly more damage whilst having higher Defence.

Protect from Magic/Missiles does not provide full protection - it simply reduces the deathly opponents' damage by 50%.

Players will now receive more wood than before when successfully chopping trees within the room based on Woodcutting level. In groups of three or more, the middle player(s) are designated as the "head" runner(s), moving left and right to shift Olm's attention on both sides. The player can also put in raid-unique items in there if desired. By running in specific spots, Olm moves its head accordingly in order to "see" the player.

Depending on the points obtained in the raid, players have a chance to obtain a reward from the unique drop table. It is recommended to use a crossbow or Twisted bow against the shamans, because the additional range makes dodging the shamans' attacks significantly easier. If multiple such drops are obtained simultaneously, the light alternates between each appropriate colour. Vespula has very strong poison (starting at 20 damage), so a form of poison protection is required when fighting her. In addition to preventing Olm from attacking, it also skips an attack in the process - for example, if the player uses a blind spot when Olm has already attacked twice after its lightning attack, it skips the teleport attack. To start a raid, the leader must create a team. Replaces one of the loot rolls. After being out of their shells for a while, the Vanguard retreat back into them and shuffle around in either a clockwise or counterclockwise formation. To make it, 99 Construction and 8 planks are needed. The statues must be destroyed, as they will shove players away from the passageway if they try to get past them. Psykk bats found in the Thieving room count as food cooked by the player who found them. Vasa has a high Magic level, so the twisted bow is highly recommended to end the encounter quickly, as a prolonged fight will exhaust the player's supplies significantly faster compared to the other bosses. As the team collects more points, they have an increased chance of obtaining unique items. Players should move continually during this phase, but not in an erratic way, as crystals continually fall from above until Olm is killed. The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. When a player deposits kindling in the braziers in the Ice demon room, they are rewarded with points. The mages should be killed first, as while they are just as accurate as the rangers, their max hit is significantly lower. All the items required to capture bats and fish can be dropped by scavengers. If the left hand is disabled first, it will simply prevent Olm from performing any special attacks for the remainder of the phase; this is unfeasible as it will clench very often. Boosts all the player's combat stats by 6 + 16%, while damaging them for 50 hitpoints. Challenge Mode is a "hard" version of the existing Chambers of Xeric. This shouldn't be done if Tekton is the next room, as being able to use a special attack there is more important. This allows for highly boosted stats, prayer point regeneration, as well as healing, and prayer and stat restoration. The toxic blowpipe does the most damage but the reduced attack range may lead to multiple mages attacking the player at the same time.

Appropriate use of potions that the player makes will award some points to the player that made them or got them from one of the bosses. For this reason, the Zamorak godsword or Ice Barrage is useful.

Players can attempt the chambers by themselves, though up to 100 players can be in a raid. Individually, these points determine the quantity of common rewards. Whilst the prayer restoration is the more important part of Revitalisation potions, they can be used to restore your magic stat quickly should you need to save someone from Olm's fire attacks, as Overloads only reset drained stats every 15 seconds. When dealing with rangers in a group, one player should aggro the selected target before hiding behind an obstacle. Whilst learning Chambers of Xeric it may be beneficial to leave certain items behind so you have more inventory space for Saradomin brews and Super restores. When players have at least 10 grubs collected, start feeding the scavenger, then continue collecting more. Other items that can be found, such as a hammer, will not be dropped upon death.

Otherwise, use a blowpipe. In team raids simply cut enough kindlings to fill your inventory and light one brazier and repeat (filling the same brazier each time) all players fill the same brazier until the ice demon is completely thawed. Tekton drops five stinkhorn mushrooms, two overload (+) along with a single revitalisation (+) and prayer enhance (+) upon death. Overloads award the highest amount of points, so players should try to refrain from drinking other potions during the raid, as the point cap for potions is based on doses drunk, not points gained.

They are killed for tool and herblore secondary drops, which are used in the resource rooms, such as butterfly nets and cave worms. After several attacks, or if his attacks are interrupted (no-one in range), he will return to the anvil. To catch fish, a fishing rod is required, with cave worms as bait. One scavenger room is always guaranteed somewhere in the raid, and it will always be before the first puzzle room. Lizard Shamans can poison with their attacks, so you should bring antipoison to raids featuring them. For example, a team which possesses 855,000 points in total has a 65.7% chance to receive a unique loot, and then a 32.85% chance to obtain a second unique loot. In most cases, this means weakening the right hand and disabling the left hand.

For the Vanguards, the HUD will show each of their healthbars individually. For every 8,675 total points obtained, a 1% chance to obtain a unique loot is given.

Only rolled when the player gets a broadcasted unique reward; with 26,025 points per raid, the Olmlet rate is ~1/1,765. The highest Vespula's stomp damage can hit is 8, so as long as the player has at least 9 health or higher, they will be safe. Due to the magic of the chambers, herbs grow faster and are fully grown in 30 seconds. In this chamber are several Jewelled Crabs which cannot be killed by conventional combat. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. It must be warmed up to force it out of its spot. Herblore is another skill that you will use during your time in the Chamber Of Xeric. Players can now right click the tool rack in resource rooms to select a specific tool. With Ice Barrage being recommended against the small Muttadile and using the Zamorak godsword special attack against the larger Muttadile as it possesses a high Magic level. This method can be rough on supplies, so players are recommended to bring at least one extra Super restore potion than they would normally bring for raids containing Vespula. Void is useful for learning as it reduces the amount of switches needed, and allows more inventory space. The strength of the shamans is also dependent on the party size.

Once everyone is ready, the leader should enter the chambers, where a starting room is located. An issue in which points were not being awarded in certain challenge rooms has been fixed. While these rooms are fairly easy with no risk of dying, they are often skipped because they take a considerable amount of time compared to the other puzzles. Only received if players do not have it stored in their bank. The icefiends do not move from their spot, so they can only focus on the brazier in front of it.

Below is a short description for all ways to gain points within the Chambers of Xeric. The larger one often tends to get stuck on a root depending on the layout of the room and its position. So you can catch different things at level 1,15,30,45,60,75, and a cap of 90 being the highest you'll need to catch the best supplies. There are multiple potions that exist solely within the Chambers of Xeric. Four to six bosses can be expected in a raid, one always being the Great Olm. The chests have a chance of containing the cavern grubs required, though it may instead contain unhatched cocoons. For example, you cannot make Overload(+) without having 90 Herblore and Elder(+), Twisted(+), and Kodai(+) potions.

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